boca::Vector3< Value_ > Member List

This is the complete list of members for boca::Vector3< Value_ >, including all inherited members.

Angle(Vector3 const &vector) const boca::Vector3< Value_ >inline
begin() const boca::Vector3< Value_ >inline
begin()boca::Vector3< Value_ >inline
CosTheta() const boca::Vector3< Value_ >inline
Cross(Vector3< Value_2_ > const &vector) const boca::Vector3< Value_ >inline
DeltaEtaTo(Vector3< Value_2_ > const &vector) const boca::Vector3< Value_ >inline
DeltaPhiTo(Vector3< Value_2_ > const &vector) const boca::Vector3< Value_ >inline
DeltaRTo(Vector3< Value_2_ > const &vector) const boca::Vector3< Value_ >inline
Dimension typedefboca::Vector3< Value_ >
Dot(Vector3< Value_2_ > const &vector) const boca::Vector3< Value_ >inline
end() const boca::Vector3< Value_ >inline
end()boca::Vector3< Value_ >inline
Eta() const boca::Vector3< Value_ >inline
EtaPhiVector() const boca::Vector3< Value_ >inline
Mag() const boca::Vector3< Value_ >inline
Mag2() const boca::Vector3< Value_ >inline
operator*=(Value_2_ scalar)boca::Vector3< Value_ >inline
operator*=(Matrix3< Value_2_ > const &matrix)boca::Vector3< Value_ >
operator+=(Vector3< Value_2_ > const &vector)boca::Vector3< Value_ >inline
operator-() const boca::Vector3< Value_ >inline
operator-=(Vector3< Value_2_ > const &vector)boca::Vector3< Value_ >inline
operator/(Vector3 const &vector, Value_2_ const &scalar)boca::Vector3< Value_ >friend
operator/=(Value_2_ scalar)boca::Vector3< Value_ >inline
operator<(Vector3 const &vector) const boca::Vector3< Value_ >inline
operator<<(std::ostream &stream, Vector3< Value_ > const &vector)boca::Vector3< Value_ >friend
operator==(Vector3 const &vector) const boca::Vector3< Value_ >inline
operator[](Dim3 dim_3) const boca::Vector3< Value_ >inline
operator[](Dim3 dim_3)boca::Vector3< Value_ >inline
operator^(Vector3 const &vector_1, Vector3< Value_2_ > const &vector_2)boca::Vector3< Value_ >friend
Orthogonal() const boca::Vector3< Value_ >inline
Perp() const boca::Vector3< Value_ >inline
Perp(Vector3< Value_2_ > const &vector) const boca::Vector3< Value_ >inline
Perp2() const boca::Vector3< Value_ >inline
Perp2(Vector3< Value_2_ > const &vector) const boca::Vector3< Value_ >inline
Phi() const boca::Vector3< Value_ >inline
PseudoRapidity() const boca::Vector3< Value_ >inline
Rotate(boca::Angle const &phi, Dim3 dim_1, Dim3 dim_2)boca::Vector3< Value_ >inline
Rotate(boca::Angle const &phi, Dim3 dim)boca::Vector3< Value_ >inline
Rotate(boca::Angle angle, Vector3< Value_2_ > const &axis)boca::Vector3< Value_ >
RotateUz(Vector3< Value_2_ > const &vector)boca::Vector3< Value_ >inline
Scale(Value_2_ const &scalar) const boca::Vector3< Value_ >inline
SetMag(Value_ magnitude)boca::Vector3< Value_ >inline
SetMagThetaPhi(Value_ mag, boca::Angle const &theta, boca::Angle const &phi)boca::Vector3< Value_ >inline
SetPerp(Value_ perp)boca::Vector3< Value_ >inline
SetPerpEtaPhi(Value_ const &perp, boca::Angle const &eta, boca::Angle const &phi)boca::Vector3< Value_ >inline
SetPerpThetaPhi(Value_ perp, boca::Angle const &theta, boca::Angle const &phi)boca::Vector3< Value_ >inline
SetPhi(boca::Angle const &phi)boca::Vector3< Value_ >inline
SetTheta(boca::Angle const &theta)boca::Vector3< Value_ >inline
SetUniform(Value_ value)boca::Vector3< Value_ >inline
SinTheta() const boca::Vector3< Value_ >inline
SinTheta2() const boca::Vector3< Value_ >inline
Tan2(Vector3 const &vector)boca::Vector3< Value_ >inline
Theta() const boca::Vector3< Value_ >inline
Transform(Matrix3< Value_2_ > const &matrix)boca::Vector3< Value_ >
Transversal() const boca::Vector3< Value_ >inline
Transversal()boca::Vector3< Value_ >inline
Triple(Vector3< Value_2_ > const &vector_1, Vector3< Value_3 > const &vector_2) const boca::Vector3< Value_ >inline
Unit() const boca::Vector3< Value_ >inline
Vector3()boca::Vector3< Value_ >inline
Vector3(Value_ x, Value_ y, Value_ z)boca::Vector3< Value_ >inline
Vector3(Value_ value, Dim3 dim_3)boca::Vector3< Value_ >inline
Vector3(Vector2< Value_ > const &transversal, Value_ z)boca::Vector3< Value_ >inline
Vector3(Vector3< Value_2_ > const &vector)boca::Vector3< Value_ >inline
Vector3(TVector3 const &vector)boca::Vector3< Value_ >inline
X() const boca::Vector3< Value_ >inline
X()boca::Vector3< Value_ >inline
Y() const boca::Vector3< Value_ >inline
Y()boca::Vector3< Value_ >inline
Z() const boca::Vector3< Value_ >inline
Z()boca::Vector3< Value_ >inline